did another thing fo rthe ludus guy, this one being part of the early scenes revealing the robot
.....and then i fell down my stairs, so while injured i decided to do a bit of silly stp-frame with a russian doll i stole
Monday, 27 February 2012
Thursday, 23 February 2012
the ludus project
right so i have been slacking off from my blog majorly as I find it a bit of a pain, so there will be a few posts coming up from all the stuff i did last semester. For now I am posting up some work I am doing for a 3rd year media student, who is designing some kind of science-fiction epic. the pilot seems pretty cool, and though I am down as an animator/compositor, I have been showing my director lots of ways in which a bit of simple AE can work wonders. Mostly been playing with the concept art which can be found here
http://s9.photobucket.com/albums/a78/almundis/work/ludusstuff/
so heres some establishing shots I have done so far, pretty minimal, some minor set extansions etc, but the director seems really happy which is great
space entrance scenes
asked me to fit it more to concepts, wil;l remove some blur when i get the proper textures through
pretty happy with this shot
cityscape
and cityscape with some cutting (director very happy with this shot, though has asked for less sand)
and with less sand
more to come, very psyched up thgis term :)
http://s9.photobucket.com/albums/a78/almundis/work/ludusstuff/
so heres some establishing shots I have done so far, pretty minimal, some minor set extansions etc, but the director seems really happy which is great
space entrance scenes
asked me to fit it more to concepts, wil;l remove some blur when i get the proper textures through
pretty happy with this shot
cityscape
and cityscape with some cutting (director very happy with this shot, though has asked for less sand)
and with less sand
more to come, very psyched up thgis term :)
Tuesday, 18 October 2011
IMax stuff
Unfortunately I have lost a lot of my rough cuts, somewhere within the 100 odd GB this project ate off of my computers HD. I have however found some of the key cuts, and of course the long awaited (or at least the long-hyped) final cuts complete with sound and all. I thoroughly enjoyed working on this project, from the late night re-edits to the early morning skype meetings with the art-director. Who to her credit is mad as hell but does know when things need a few frames shaved off for seemingly no reason. I found it very useful having meetings every other day and found that I was able to meet the demanding work shcedule, having only 10-14 days to actually work on this, including rendering, music sampling and arranging, particle creation, motion graphics and then doing half of it again in Russian. Overall I really learned a lot both about how much I can rely on myself to be able to do as well as the demands of the industry. It has done nothing but re-enforce my desire to work in th eindustry. Now enough blabbing on my end.
These first four videos are for the animatic, sorting out the timing and such, at this point nothing was under copyright, so the maimn issue was just to see how the text could look along with some particle experiments.
Finished animatic
Now unfortunately due to me foolishly saving multiple versions within thesame after effects file it has been almost impossible to track down the significant renders, however many of these would just be timing tweaks with little bits fitted on to the explosion.
So here's the final products, I would like to thankk all the guys at Fortune St. for having me work on this project and for being wonderful people to work with ( and thats not just cause im hoping they'll invite me to the grand iMax opening ).
and in russian
These first four videos are for the animatic, sorting out the timing and such, at this point nothing was under copyright, so the maimn issue was just to see how the text could look along with some particle experiments.
Finished animatic
Now unfortunately due to me foolishly saving multiple versions within thesame after effects file it has been almost impossible to track down the significant renders, however many of these would just be timing tweaks with little bits fitted on to the explosion.
So here's the final products, I would like to thankk all the guys at Fortune St. for having me work on this project and for being wonderful people to work with ( and thats not just cause im hoping they'll invite me to the grand iMax opening ).
and in russian
Wednesday, 14 September 2011
some more random stuff
been doing some more after effects tutorials trying to expand into the other elements of the trapcode package, mainly form and shine which can give some great results.
Sunday, 24 July 2011
more vj stuff
not sure if it's a bit too busy now but im still quite happy with it, might try a new project with softer colours
more vj stuff
Been playing around with form after looking at some stuff on that there internet (they say it's gonna be huge)....
this was the first render which was looking pretty basic.
Heres the 8bpc render from the early stages. bit too much flare and definitely felt a bit static.
I'm pretty happy with this, there's definitely room for improvement, but i'm getting a nice feel for trapcode stuff which is always good....
this was the first render which was looking pretty basic.
Heres the 8bpc render from the early stages. bit too much flare and definitely felt a bit static.
I'm pretty happy with this, there's definitely room for improvement, but i'm getting a nice feel for trapcode stuff which is always good....
Thursday, 14 July 2011
finally got the slit-scan stuff on to youtube...
So after being homeless an internetless for about a month I have finally gotten my stuff on to youtube. In the same way as before, I tried to see how many varieties of image I could get from this effect combined with the overall blackness of the footage. I also did some experiments with some added filters and colour correction, to see what i could get. Overall I found this projecvt wholly enjoyable, though I can't help but feel that my final render is somewhat unfinished, but hey, it's always good to have somewhere to go, we'll see what I can get over the summer. so without further stalling:
And yae, the final render
And yae, the final render
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