This project was based around creating an animation bible for pitch to an actual person from industry. Unfortunately for me it clashed with some work that I was doing out of town, so I was forced to talk to my group and take a very back-seat role.
However they have all been working dilligantly at it and you can see the various fruits of their labours here
http://www.facebook.com/home.php?sk=group_165569696838404¬if_t=group_activity
I was only able to render out a quick background and a couple of concept sketches, but my external HD is being a bitch so I will have to try and get them up in the near future...
Friday, 10 June 2011
more vfx
Found some more of the VFX stuff that was done for fortune st that was hidden away in my youtube uploads. Again im still not able to say whether any of this was used in the final renders....
Wednesday, 1 June 2011
the negotiated brief
For this brief I had to meet with my tutors several times and discuss an idea that I wanted to make into a brief. The idea could be anything essentially, so I decided to investigate a special type of effect known as 'slit-scan'.
Here's an example
and this is from 2001: a space odyssey the first major commercial use of the effect.
I decided to use a P2 camera to get my own footage. I decided to focus on fire spinning and circus skills. Partly because it's a hobby of mine that I have yet to incorporate somehow, but mostly because of the exaggerated movements within the body to create fluid manipulations of objects.
I shot the footage at 50fps for slow motion, knowing i can always speed it up again in post.
Also some videos tend to go out of focus and zoom erratically, this is because I wanted avriety in my footage so I could see how different film styles would work.
One of the key differences when working with this effect digitally is that the computer uses an alpha ramp as a means of working out how to distort the frames in either direction. With this in mind I also set about doing some experiments with various types of alpha channels including fractal noise to various degrees of distortion and trying to incorporate movement into the alpha as well.
There's a lot more to come but I have to get away from the computer for a few days. Generally out of these first filming sessions i learned that there is a lot to be found in distorting the light sources such as the LED or the fire. My next shoot, I used a pitch black photography studio and the LED staff to produce some really cool movies for slit-scanning.
Here's an example
and this is from 2001: a space odyssey the first major commercial use of the effect.
I decided to use a P2 camera to get my own footage. I decided to focus on fire spinning and circus skills. Partly because it's a hobby of mine that I have yet to incorporate somehow, but mostly because of the exaggerated movements within the body to create fluid manipulations of objects.
I shot the footage at 50fps for slow motion, knowing i can always speed it up again in post.
Also some videos tend to go out of focus and zoom erratically, this is because I wanted avriety in my footage so I could see how different film styles would work.
One of the key differences when working with this effect digitally is that the computer uses an alpha ramp as a means of working out how to distort the frames in either direction. With this in mind I also set about doing some experiments with various types of alpha channels including fractal noise to various degrees of distortion and trying to incorporate movement into the alpha as well.
There's a lot more to come but I have to get away from the computer for a few days. Generally out of these first filming sessions i learned that there is a lot to be found in distorting the light sources such as the LED or the fire. My next shoot, I used a pitch black photography studio and the LED staff to produce some really cool movies for slit-scanning.
SOme vfx
Here's a couple of the VFX test files from my work with Fortune St,
not much i know, but im still not allowed to post anything until the project goes live
not much i know, but im still not allowed to post anything until the project goes live
Tuesday, 22 March 2011
postpro stuffs
here's some of the bits offootage we filmed for this project. I wish we had done it at 50 fps instead of 25 to get rid of all the motion blur, but this was my first time working with footage so i guess we're supposed to make mistakes....
unfortunately the greenscreen was far too small for our needs....
This was my first attempt at removing my head, i was later to discover that I was working with the wrong bit of footage than everone else....
Here was the rotoscope for the right footage
I will try and get the final render up as soon as i can just waiting to hear wher my group uploaded it....
hey here's he final render
unfortunately the greenscreen was far too small for our needs....
This was my first attempt at removing my head, i was later to discover that I was working with the wrong bit of footage than everone else....
Here was the rotoscope for the right footage
I will try and get the final render up as soon as i can just waiting to hear wher my group uploaded it....
hey here's he final render
Overkill Low Resolution from George T on Vimeo.
Thursday, 10 March 2011
erk....
So, i have very much been neglecting my blog this term. Very naughty i know but that is not to say I haven't been busy. I have been working with 'Fortune St' a London based Graphics company, working on a new iMax cinema project. However it's all very hush hush and i have been told I am not allowed to post up any of the work that I have done for them until the project goes public (patents,copyright and all that lovely tediousness).
On the other side I have been working on a couple of projects.
One is working with some 3rd years on one of their projects called beneath the boughs which you can follow on this link as well as my own blog: http://stephsanimation.blogspot.com/
I have been asked to do some foley artistry which I have been working on today. Need to touch up the sounds before i upload them on to here however. I am also supposed to be doing some 2d compositing but so far haven't been given any footage to work with that.
We wer also given a cinematography project to do with Frankie. I joined a group aiming to do a 1920's style silent comedy. For this project I was Ass. Cameraman and prop/costume designer. Providing the outfit for our damsel in distress, and creating a painting that could break apart without too much injury. The results were very good (if i do say so myself)
Finally, I have been working on a post production project with two other 2nd year students. So far we have gotten as far as shooting our footage which unfortunately is waaaay too big for me to easily upload. The next stage will be getting on to some rotoscoping and trying to create a realistic blood-spurt. Will hopefully have some more regular updates to show soon.
On the other side I have been working on a couple of projects.
One is working with some 3rd years on one of their projects called beneath the boughs which you can follow on this link as well as my own blog: http://stephsanimation.blogspot.com/
I have been asked to do some foley artistry which I have been working on today. Need to touch up the sounds before i upload them on to here however. I am also supposed to be doing some 2d compositing but so far haven't been given any footage to work with that.
We wer also given a cinematography project to do with Frankie. I joined a group aiming to do a 1920's style silent comedy. For this project I was Ass. Cameraman and prop/costume designer. Providing the outfit for our damsel in distress, and creating a painting that could break apart without too much injury. The results were very good (if i do say so myself)
Finally, I have been working on a post production project with two other 2nd year students. So far we have gotten as far as shooting our footage which unfortunately is waaaay too big for me to easily upload. The next stage will be getting on to some rotoscoping and trying to create a realistic blood-spurt. Will hopefully have some more regular updates to show soon.
Thursday, 20 January 2011
back in black
Well the chritmas cheer is over and the new years eve hangover has begun to subside and so it is back to work.
Our main project this term is to choose between a pre-production assignment in which we'd make an animation bible.
Or we have the option of doing a post-production assignment in which we will have to composite 30/40 seconds of animation and film.
I have chosen to go postal.
This is the first experiment I did using 'Composite'.
I own none of those images by the by, it was just an experiment to get to know the program. I found that the technology was a combionation of very intuitive and complete bast***. However it definitely seems like something I need to master (and thankfully is a lot friendlier than maya).
I think the next big step will be to try and composite something in this before taking it into after effects to really jazz it up.
Our main project this term is to choose between a pre-production assignment in which we'd make an animation bible.
Or we have the option of doing a post-production assignment in which we will have to composite 30/40 seconds of animation and film.
I have chosen to go postal.
This is the first experiment I did using 'Composite'.
I own none of those images by the by, it was just an experiment to get to know the program. I found that the technology was a combionation of very intuitive and complete bast***. However it definitely seems like something I need to master (and thankfully is a lot friendlier than maya).
I think the next big step will be to try and composite something in this before taking it into after effects to really jazz it up.
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